Might be available
(Updated 2022-03-03)Senior IOS-utvecklare
Båstad, Sverige
Native Svenska, English, Beginner Italian
- Senior C++
- Senior IOS
- Objective-C
Skills (24)
JSON
GIMP
Git
Objective C
iOS
Game Development
Xcode
PROTOTYPING
C++
Swift
Agile (Scrum)
FIREBASE
GRAPHIC DESIGN
MAINTENANCE
MANTIS
GAME DESIGN
.NET
C/C++
MOTOROLA
VISUAL STUDIO
Subversion
VXWORKS
SVN
ESTIMATION
Professional Experience
Illusion Labs - iOS App Developer / Application Owner
Self-employed
2016-01 - Present
In 2016 my family and I moved to Italy. Once we were settled, I started up a freelance consultant firm so I could continue working towards my previous employer, Illusion Labs. These days I act as owner of most of our iOS apps released to the market. Between my consultant tasks I have done some minor apps in Swift as school help for my daughter.
Responsibilities: Tools and Technologies: ● App development ● Xcode ● UI ● Objective-C ● Bug fixing ● C++ ● New features ● GIMP ● Integration of e.g. Unity Ads and Firebase ● Eclipse ● Release management ● GIT ● Maintenance ● Monitor crash-logs
Responsibilities: Tools and Technologies: ● App development ● Xcode ● UI ● Objective-C ● Bug fixing ● C++ ● New features ● GIMP ● Integration of e.g. Unity Ads and Firebase ● Eclipse ● Release management ● GIT ● Maintenance ● Monitor crash-logs
iOS App Developer
Illusion Labs
2013-01 - 2016-01
Illusion Labs is a relatively small gaming company, but highly appreciated by Apple due to its innovation and top-quality products. At Illusion Labs I have been part of creating titles such as "Touchgrind Skate 2", "Mr Crab 2" and "Nono Islands". I have primarily worked with the UI and integration, and I have also been involved in various other parts of game development.
Responsibilities: Tools and Technologies: ● Game design ● Xcode ● App development ● Objective-C ● UI ● C++ ● Sound implementation ● GIMP ● Bug fixing ● Eclipse ● New features ● SVN ● Integration of e.g. Unity Ads ● Porting to OSX ● Release management
Responsibilities: Tools and Technologies: ● Game design ● Xcode ● App development ● Objective-C ● UI ● C++ ● Sound implementation ● GIMP ● Bug fixing ● Eclipse ● New features ● SVN ● Integration of e.g. Unity Ads ● Porting to OSX ● Release management
iOS App Developer
KTA
2010-01 - 2013-01
Curious at the potential of the then relatively new iPhone and iPad devices, I started my own firm for app development. I truly did everything concerning the subject - including graphics, sound and music.
Both solo and in constellations with like-minded friends, I developed and released 6 games to the Apple app store.
Responsibilities: Tools and Technologies: ● Game design ● Xcode ● App development ● Objective-C ● Graphic design ● GIMP ● Sound implementation ● Sound and music creation ● Release management ● Project management
Both solo and in constellations with like-minded friends, I developed and released 6 games to the Apple app store.
Responsibilities: Tools and Technologies: ● Game design ● Xcode ● App development ● Objective-C ● Graphic design ● GIMP ● Sound implementation ● Sound and music creation ● Release management ● Project management
Expert Engineer / Project Manager
TAT The Astonishing Tribe
2006-01 - 2010-01
TAT The Astonishing Tribe early had a potent graphics engine, suitable for mobile devices. At TAT I worked side by side with some of the biggest players in the field, such as Samsung, Motorola, LG and Fujitsu.
This also resulted in me living in Korea for a year - a dream coming true for an East Asia friend like myself. Working in the customer context entailed a great deal of responsibility and demands for adaptability from day one. Typical apps that I was involved in developing were music players, phonebooks, main menus, and the like.
Responsibilities: Tools and Technologies: ● Integration ● Visual studio ● First-line support ● Eclipse ● App development ● Symbian ● Prototyping ● C/C++ ● Technical customer contact ● Internal tools ● Project management ● Customer tools ● Resource planning and time estimation ● SVN ● Client training ● Mantis bug tracker ● Release management ● GIMP ● Application owner
This also resulted in me living in Korea for a year - a dream coming true for an East Asia friend like myself. Working in the customer context entailed a great deal of responsibility and demands for adaptability from day one. Typical apps that I was involved in developing were music players, phonebooks, main menus, and the like.
Responsibilities: Tools and Technologies: ● Integration ● Visual studio ● First-line support ● Eclipse ● App development ● Symbian ● Prototyping ● C/C++ ● Technical customer contact ● Internal tools ● Project management ● Customer tools ● Resource planning and time estimation ● SVN ● Client training ● Mantis bug tracker ● Release management ● GIMP ● Application owner
Software developer
Enmesh AB
2005-01 - 2006-01
I started my career in Gothenburg, at a start-up that developed a tool for finite element modelling. Here, I worked as a front-end developer, developing the user interface together with the rest of the team.
Responsibilities: Tools and Technologies: ● Develop UI ● Visual studio ● Visualize 3D models ● C/C++ ● Bug fixing
Responsibilities: Tools and Technologies: ● Develop UI ● Visual studio ● Visualize 3D models ● C/C++ ● Bug fixing
Academic Background
Master's in Computer Science
Göteborgs Universitet
2022-03 - 2003-01