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(Uppdaterat 2020-03-23)Level Designer
Stockh
Modersmål Svenska, Flytande English
- Game design
- Unreal
- Unity
Kompetenser (6)
Level design
CREATIVE WRITING
Unreal Engine 4
GAME DESIGN
Unity Engine
GRAPHIC DESIGN
Professionell bakgrund
Level Designer
Monster Tooth Studios
2021-06 - Pågående
As consultant Level Designer on Dungeons of Edera
Level Designer
Iron Belly Studios
2020-06 - 2021-05
As consultant Level Designer on Fractured Veil
Game Designer
Dapple Penguin Studios
2019-12 - 2020-05
As consultant on an unannounced tycoon-game title.
Level Artist
King ART Games GmbH
2019-04 - 2019-05
As consultant on the RTS game Iron Harvest. Level Design of maps from mockup to complete 3D art layer, using Unity (game engine) and add-ons for terrains, procedural foliage, textures, etc.
Game and Level Designer
Triolith Entertainment
2018-11 - 2019-02
As consultant on an unannounced project, a F2P action-platformer mobile
game.
● Writing Game Design Documentation (Creative Direction, High Level Design, Monetization plan)
● Worldbuilding, narrative design and creative writing.
● Creating level prototypes using Unity (game engine) and the add-on
Corgi engine.
● Pitch material, in collaboration with a 3D/2D artist.
game.
● Writing Game Design Documentation (Creative Direction, High Level Design, Monetization plan)
● Worldbuilding, narrative design and creative writing.
● Creating level prototypes using Unity (game engine) and the add-on
Corgi engine.
● Pitch material, in collaboration with a 3D/2D artist.
Level Designer
Ubisoft Blue Byte
2013-07 - 2017-12
● Level design documentation, single-player levels.
● Layout maps and mockup, using in-house engine tools.
● Design direction on environment narrative for Level Artists.
● Creating Level Design Frameworks, including objective-based
mission design and puzzle-game mechanics.
● Pitch documentation for unannounced projects.
● Layout maps and mockup, using in-house engine tools.
● Design direction on environment narrative for Level Artists.
● Creating Level Design Frameworks, including objective-based
mission design and puzzle-game mechanics.
● Pitch documentation for unannounced projects.
Web Designer
Membro AB
2016-02 - 2008-11
Web Design for Content Management Systems
Akademisk bakgrund
Game Design
Futuregames (Berghs School of Comunications)
2024-12 - 2010-09
Web / Interaction Desgin
Nackademin
2008-01 - 2010-01
Konst
Birkagårdens Folkhögskola
2003-01 - 2005-01
Kreativt skrivande
Medlefors Folkhögskola
2002-01 - 2003-01
Högskolan Väst, Umeå Universitet, Högskolan Kristianstad, Högskolan Gävle
Högskolan Väst, Umeå Universitet, Högskolan Kristianstad, Högskolan Gävle
2011-02 - 2002-01