Full Stack Developer Rødovre, Denmark

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Full Stack Developer

Rødovre, Denmark

Nybegynner Danish, English

  • 5+ års erfaring med TypeScript, React,
  • 15+ års erfaring med C#
  • 15+ års erfaring planlægning og udførsel af SaaS produkter

Ferdigheter (41)

.NET

C#

Projektleder

API

Angular

BILLING

Git

ACROBAT

Algorithm

JavaScript

Node.js

webpack

LAPPING

XML

QA TEST

TELECOMMUNICATIONS

COMMUNICATION PROTOCOL

C++

Python

SOFTWARE ENGINEER

COLLECTION

CREDIT

LMS

ONBOARDING

QA

PDF

Flask

TypeScript

LOANS

DSC

BI

ANALYSIS SERVICES

RAZOR

PHP

OAUTH

Blazor

Business Intelligence

INTEGRATION

REAL-TIME

VISUALIZATION

SCRIPTING

Arbeidserfaring

Co-founder, CEO/CTO
Scitylana

2015-01 - 2020-01

Primary objectives Sales, Customer success, Development

Build company to manage replicating Google Analytics data to other more
flexible platforms like Google BigQuery and AWS S3 for loading data into
Redshift/Athena/Snowflake etc. and Azure Blog Storage for loading data into
SQL server and or Snowflake.

Projects
I build all the UI for onboarding clients into the product.

I build an installation, updating and management platform for handling
decentralized and detached nodes running on customers servers. The system
was built on ParseServer, MongoDB, Heroku, .NET, Node.js.

I integrated Stripe billing framework to handle subscription charges on credit
card automatically.

I build the current client portfolio of MRR 60K DKK
Software Engineer and Architect
Snowdrop.ai

2019-01 - 2020-01

Primary objectives

Implement PoC for a service that protects US bank customers from default
high overdraft fees by offering short-term loans with at a much lower cost.

Projects
Take ownership of and complete the platform already in-development. PoC
should reach a state where it could pass the compliance go-live review from the bank API owner, then the backing bank. Project was closed after 10
months because the bank API owner changed strategy so we couldn't deliver
value to the clients we need to have a business.
Co-founder, CTO, Lead developer, pre-sales and on-boarding
Netminers

2002-01 - 2019-01

Primary objectives Manage tech team of 2-4 people.

Build a web-analytics SaaS platform

Pre-sales, on-boarding and 2nd level support

Tech projects

Built and maintained multiple massive scalable versions of a tracking
infrastructure, collecting billions website visitor actions. Build cross-browser
tracking JavaScript to identify all possible features and data points from within the browser environment.

Built and maintained multiple massive scalable versions of cross-browser
questionnaire collection service infrastructure.

Built and maintained multiple versions of a cross-browser questionnaire
builder UI before any frameworks existed. A real-time tag manager firing
mechanism for launching questionnaires using a behavioral click-stream
trigger.

Built the world's first reporting suite for reporting web-analytics with integrated questionnaire responses from scratch.

Built a complete dashboard suite from scratch. (built with JavaScript, CSS)

- Built using gang of four patterns: Composite (tree-rendering), Command
(for undo/redo/scripting), Memento (UI component states), Bridge
(extensible leaf or tree renderers), Adapter (pluggability), Iterator,
Strategy, Builder, Singletons, Multitons, etc.
- Fully responsive design. All UI components was built from scratch.
o Advanced tree view, List view, Dropdown list, Calendar, Dialogues,
flexible layout containers, Tab container, Menus, Context menus.
o XML based document
o UI Dev Tool for building XML visually
o Undo/Redo functionality
o Interactive chart customizations
o Shared dashboards
o Fullscreen mode for open office presentations.
o Schedule dashboards
o Multipage dashboards

Built a complete secure (check-point pattern) infrastructure SOAP based
backend for service dashboard frontend and scheduled PDF reports. The
project was built in C#, .NET, SQL, MDX (Analysis Services)

- Cassandra NoSQL, Couchbase
- Microsoft SQL Server Analysis Services
- Microsoft IIS

Stateless REST API backend service for parallel and scalable distributed chart
rendering. Built in C#, .NET, MDX (Analysis Services)

- Chart renderers (Advance table, Multidimensional scatter chart with intelligent non-over lapping labels, and more)

Built a custom Microsoft SQL Server Analysis Services, incremental process
manager handling terabytes of daily data. Project was built in C#, .NET, MDX,
XML/A and SQL.

Built custom hardware servers to fit the software infrastructure needed for
delivering ultra-fine data details while maintaining a low response time.

Built and tuned multiple versions of Correspondence Analysis decomposition
algorithm (Machine Learning) based interactive visualization tool getting deep
insights of N-dimensions human online behavior. Visualizing billions of collected data from client websites (interaction behavior and questionnaire responses)
Co-founder, CTO and product owner
Networkleague

2000-01 - 2002-01

Primary objectives Define overall product feel and features

Build a company offering a gaming platform for competition style games
(Quake 3, Counter-Strike and future games) played by online gaming players
of all levels.

Iterate business models. Manage tech team of 20 persons.
Business projects

Commercial pre-sales work building a partner channel together with CEO and CMO.

Fund raising.

Tech projects

I built IDL compiler for a custom network protocol. IDL was used as protocol
definition for auto compiling of language specific stub/skeleton in Java Applet
frontend C++ backend server. The project was implemented in C.

I built a TCP/IP based communication protocol for communication between
game client API and local Java applet for exchanging information about game
status and commands for starting and orchestrating multiple gamers to
connect and play on the same game server. The project was implemented in C.

I built a TCP/IP peer-to-peer communication protocol for opening dynamic
TCP/IP ports in consumer home-based Internet routers for easy distributed
game server deployment. The protocol was initially implemented in C and was
integrated into a vendor game integration API.

Created and applied for a patent for an algorithm to match multiple
networked computer players on latency, skill (ELO-rating based formula),
computer hardware. The algorithm was the key asset of the company.

Built a player handicap system, competition module example implementation
integrated into Quake 3 and Counter Strike. The project was implemented in C.

Built and implemented a real-time in-game network protocol used to communication player and entity positions to a top down audience player
client for external audience to follow the game in real-time without having the game client. The project was implemented in C.

Invented and defined a ML project for a master's student. By gauging key-
stroke and mouse directions we found we could by 95% accuracy pinpoint whether a person was playing as another known person.
Intern, developer
BankInvest

1997-01 - 2000-01

Head of web development and IT

Primary objectives Support Marketing with digital platforms to scaling company from 6 billion
DKK to 100 billion DKK of managed capital.
Manage scaling of IT infrastructure from 30 - 100+ employee.

Hire and train new team members for dev and IT support teams.
Programming and support intern
DSC Communications

1996-01 - 1997-01

Primary objective Support engineering team with tools.

Tasks
Document a hardware debugger for embedded CPU real-time production
debugging. The equipment was purchased before I was hired and nobody was
able use it. My task was to figure out how the debugger was useful and how to use it for. Built extra features for QA test tool

Kontakt konsulent

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