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(Mis à jour 2023-05-30)Technical Consultant
Finland
Natif English, Intermédiaire Finnish, Débutant Spanish
- Automation and DevOps Engineer and Coach
- Strong understanding of core fundamentals and principles; adaptable
- Expert with multiple programming languages
Compétences (30)
GAME DEVELOPER
MENTORING
Game Development
GitLab
Bash
SCRIPTING
GAMES
Level Editor
Procedural Generation
SOFTWARE DEVELOPMENT
TOOLING
SHELL SCRIPTING
SCHEDULING
PRODUCTION PLANNING
Subversion
ENGINES
GAMEPLAY
STRUCTURED SOFTWARE
Github
Dev ops
OPERATIONS
PowerShell
SVN
Python
DevOps
TypeScript
GRADLE
Jenkins
APM
Datadog
Expérience professionnelle
Entrepreneur
Arctic Mage Games Oy
2021-06 - Actuel
Software consultant to the entertainment industry and arts. Game developer, DevOps engineer, art installation engineer, composer, artist, voice actor.
Built, managed, and maintained cloud-driven DevOps, including a self-managed GitLab installation and pipelines, and support for cloud-hosted serverless web games using AWS Lambda, S3, DynamoDB, and other technologies.
Built, managed, and maintained cloud-driven DevOps, including a self-managed GitLab installation and pipelines, and support for cloud-hosted serverless web games using AWS Lambda, S3, DynamoDB, and other technologies.
Chief Technical Oæicer
Critical Charm
2020-01 - 2021-05
Working with a small game development team to overhaul the project workflows, methods, and tool chain. Guiding team development and providing mentoring and support. Introduced many architectural improvements to the existing Unity/C# project and oversaw their execution. Also assisted with design, production, and business support. Introduced automated builds & DevOps to the team and environment using GitHub workflows. Handled cloud operations for a large-scale Virtual Reality convention project.
Project Lead Programmer
Frozenbyte Oy
2017-08 - 2019-12
Tools, technology, and gameplay programming for the recently announced Starbase game.
Numerous elements of procedural generation, including addressing and generating every rock in a planetary ring. Assessing and iterating on project workflows. Initiative and epic organization.
Team leadership, mentoring, and support.
Numerous elements of procedural generation, including addressing and generating every rock in a planetary ring. Assessing and iterating on project workflows. Initiative and epic organization.
Team leadership, mentoring, and support.
Senior Programmer
Mindfield Games
2016-02 - 2017-08
Tools, build management, architecture planning, and production planning. Primary programmer of Flocklore, with a strong focus on level editor and tooling to enable rapid development by other disciplines.
Hobby Work Developing integrations for industry tools, custom tool suites, and game development.
Examples: ● Mystcraft (modification for Minecraft) ● Godot tooling and game projects ● CI/CD solutions for major engines ● Mediawiki integrations ● Pixel Art and Music Composition
Hobby Work Developing integrations for industry tools, custom tool suites, and game development.
Examples: ● Mystcraft (modification for Minecraft) ● Godot tooling and game projects ● CI/CD solutions for major engines ● Mediawiki integrations ● Pixel Art and Music Composition
Parcours scolaire
Master's Degree in Computer Science
University of Helsinki
2023-05 - 2014-01
Formations
HashiCorp Certified: Terraform Associate (002)
2023-03