Senior IOS-utvecklare Båstad, Sverige

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(Mis à jour 2022-03-03)

Senior IOS-utvecklare

Båstad, Sverige

Natif Svenska, English, Débutant Italian

  • Senior C++
  • Senior IOS
  • Objective-C

Compétences (24)

JSON

GIMP

Git

Objective C

iOS

Game Development

Xcode

PROTOTYPING

C++

Swift

Agile (Scrum)

FIREBASE

GRAPHIC DESIGN

MAINTENANCE

MANTIS

GAME DESIGN

.NET

C/C++

MOTOROLA

VISUAL STUDIO

Subversion

VXWORKS

SVN

ESTIMATION

Expérience professionnelle

Illusion Labs - iOS App Developer / Application Owner
Self-employed

2016-01 - Actuel

In 2016 my family and I moved to Italy. Once we were settled, I started up a freelance consultant firm so I could continue working towards my previous employer, Illusion Labs. These days I act as owner of most of our iOS apps released to the market. Between my consultant tasks I have done some minor apps in Swift as school help for my daughter.
Responsibilities: Tools and Technologies: ● App development ● Xcode ● UI ● Objective-C ● Bug fixing ● C++ ● New features ● GIMP ● Integration of e.g. Unity Ads and Firebase ● Eclipse ● Release management ● GIT ● Maintenance ● Monitor crash-logs
iOS App Developer
Illusion Labs

2013-01 - 2016-01

Illusion Labs is a relatively small gaming company, but highly appreciated by Apple due to its innovation and top-quality products. At Illusion Labs I have been part of creating titles such as "Touchgrind Skate 2", "Mr Crab 2" and "Nono Islands". I have primarily worked with the UI and integration, and I have also been involved in various other parts of game development.
Responsibilities: Tools and Technologies: ● Game design ● Xcode ● App development ● Objective-C ● UI ● C++ ● Sound implementation ● GIMP ● Bug fixing ● Eclipse ● New features ● SVN ● Integration of e.g. Unity Ads ● Porting to OSX ● Release management
iOS App Developer
KTA

2010-01 - 2013-01

Curious at the potential of the then relatively new iPhone and iPad devices, I started my own firm for app development. I truly did everything concerning the subject - including graphics, sound and music.
Both solo and in constellations with like-minded friends, I developed and released 6 games to the Apple app store.
Responsibilities: Tools and Technologies: ● Game design ● Xcode ● App development ● Objective-C ● Graphic design ● GIMP ● Sound implementation ● Sound and music creation ● Release management ● Project management
Expert Engineer / Project Manager
TAT The Astonishing Tribe

2006-01 - 2010-01

TAT The Astonishing Tribe early had a potent graphics engine, suitable for mobile devices. At TAT I worked side by side with some of the biggest players in the field, such as Samsung, Motorola, LG and Fujitsu.
This also resulted in me living in Korea for a year - a dream coming true for an East Asia friend like myself. Working in the customer context entailed a great deal of responsibility and demands for adaptability from day one. Typical apps that I was involved in developing were music players, phonebooks, main menus, and the like.
Responsibilities: Tools and Technologies: ● Integration ● Visual studio ● First-line support ● Eclipse ● App development ● Symbian ● Prototyping ● C/C++ ● Technical customer contact ● Internal tools ● Project management ● Customer tools ● Resource planning and time estimation ● SVN ● Client training ● Mantis bug tracker ● Release management ● GIMP ● Application owner
Software developer
Enmesh AB

2005-01 - 2006-01

I started my career in Gothenburg, at a start-up that developed a tool for finite element modelling. Here, I worked as a front-end developer, developing the user interface together with the rest of the team.
Responsibilities: Tools and Technologies: ● Develop UI ● Visual studio ● Visualize 3D models ● C/C++ ● Bug fixing

Parcours scolaire

Master's in Computer Science
Göteborgs Universitet

2022-03 - 2003-01

Contact prestataire

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