Senior CX/UX consultant Odense, Danmark

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(Päivitetty 2020-06-09)

Senior CX/UX consultant

Odense, Danmark

Äidinkieli Danish, Sujuva English

  • 5+ erfaring med CX/UX
  • User-centered design
  • Customer Centricity

Taidot (33)

Customer journey mapping

CX Measurements outside-in

User research

CX Culture Transformation

Heuristic evaluation

USABILITY TEST

ETHNOGRAPHIC

USABILITY TESTING

Concept testing

Customer Centricity

User Testing

PROTOTYPES

PROTOTYPE

UX

MICROSOFT OFFICE

PRODUCT DEVELOPMENT

MAPPING

QUANTITATIVE

RECRUITING

Data Analysis

VALUE PROPOSITION

BUSINESS CASE

TEACHING

BUSINESS CASE DEVELOPMENT

BUDGET

ONBOARDING

REPORT WRITING

COLLECTION

TALENT DEVELOPMENT

TOPO

GPS

PUBLISHING

HP-UX

Yhteenveto

As a T-shaped customer-centric product designer and developer with +5 years' experience within CX, UX and innovation, I am very enthusiastic about the development of products, processes and services based on end-user needs, wants and behaviours. I am trained to question existing solutions and very engaged with research as a craft that extends well beyond speaking to people - to showcase how to connect the dots to create outstanding experiences. In addition, I have solid experience working with different people and professionals in huge enterprises as well as entrepreneurial and innovative firms in the intersection between customer and business needs. In my work, I master the orchestration of end-to-end CX projects (from CX vision to telling the ROI story),
ethnographic fieldwork, customer journey mapping, qualitative interviews, data analysis and prioritization of pain-points, facilitation of idea and co-creation workshops, interactive prototype and pretotype development, user testing as well as major written evaluations.

Työkokemus

Senior Customer Experience Consultant
Danske Bank

2018-01 - 2020-01

Agile Transformation, Danske Bank (Glostrup and Copenhagen Area)

Responsibility for CX strategy, tactics and operationalization across all development areas in Danske Bank (involving 2500 FTEs) and co-develop the customer experience toolbox, training and community



Key responsibilities and tasks:

• Enable the organisation to work customer centric in agile ways of working

• Developing, operationalizing and implementing customer experience vision across Danske Bank

• Driving the large-scale agile and customer centric transformation across business units,

stakeholders and market areas by supporting and challenging business unit management on priorities and direction

• Driving customer experience maturity assessments in all development teams and projects across Danske Bank to recommend better ways of working and show how good looks like

• Increase awareness and introduction to "customer outcomes" measurements in the development

teams by shifting away from an output focus to desired customer behaviour in solutions

• Co-facilitate CX training course internally (DK, SE and India) to increase CX/UX skills within the bank (via Build-Measure-Learn methodology)

• Co-facilitate Design Sprints in the organisation 2-4 times per year

• Maintain and improve our design thinking toolbox as a strong enabler for customer centricity

Selected experience from my involvement in projects: District - corporate eBanking platform

• Customer journey mapping for small, mid-sized and large corporates (current and target state)

• Conducting 20-25 explorative interviews and concept tests with small, midsize and large corporate customers (owners, bookkeepers, financial managers, accountants, CFOs, CEOs etc.)

• Conducting 5 explorative interviews with bookkeepers

• Onboarding 20-25 corporate customers to District and receive feedback on "look and feel".

• Developing and conducting performance/usability test to understand customers' ability to fulfil their tasks and the performance of the platform

• Developing a service blueprint to identify root causes and overview of process landscape

• Holistically collecting and structure customer feedback across all data sources related to payments features as a hypothesis generator and confirmation of existing

• Recommendation on better ways of working by establishing more structured feedback loops

• Identify challenges and improvement areas across the customer experience in District and formalized issues in order to facilitate prioritization and action-oriented recommendations

• Encouraging leadership utilize customer outcomes instead of outputs thru workshops

• Responsible for design-student (intern) parallel with project execution

Project Financing (Green, Mortgage, Consumer Finance, Debt Collection, Future Financing)

• Conducting CX maturity assessment and recommendation on CX/UX

• Developing vision and mission in all areas together with management

• Establishing and developing a UX/CX chapter lead role in Future Financing for the leadership

• Conducting 7 explorative interviews and concept tests (Green and Mortgage)

• Supporting the conceptualizing of Green Loans and value proposition (Nordics) incl. competitor analysis and recommendation on CX improvements


Project Housing, Remortgage (private banking)

• Initiated digital transformation "Customer Journey Acceleration" by interviewing 10 private

banking customers, analyze insights, mapping customer journeys (current and future state),

conducting employee interviews and providing employee and IT process pains via a service blueprint with recommendation on prioritisation of pains

• Building data driven customer personas/segmentation to serve better remortgage design solutions

• Creating pain catalogue to serve the team and stakeholders dialogue

• Develop stakeholder-map



Selected key results

• Groomed and implemented customer journey framework across the development areas

• Increased and professionalised the use of customer experience in the product development

• Delivered CX training to agile scrum teams with the score 4.5 out of 5 (ratings from participants)

• Developed and installed a UX/CX Chapter Lead role in Future Financing

• Qualitative evaluation interviews have proven that our CX work created greater awareness and understanding of the importance by embedding customer insights in the business

UX Designer and Digital Project Manager
University of Southern Denmark

2016-01 - 2018-01

Increased UX and digital innovation for the world's most innovative sports facility according to the International Olympic Committee

Responsibilities and tasks:
• Clarification and planning within the budget (250.000 DKK)
• Innovation questions, trend analysis, mind mapping and segmentation
• Research and needs analysis: Observation of user behaviour, bodystorming, desk research, user
surveys (online questionnaires), personas, user journey and opportunity space
• Concept development based on research insights:
o Website (atlex.dk) with user-generated exercise directory and task module
o Interactive GPS zones around the facility for users with smartphones
• Created clickable prototype in Adobe XD of app
• Usability and split test of website (Atlex.dk)
• User story handed over to developers (who develops app, website and GPS)

Result
• Development and implementation of physical signage, mobile app and website with integrated
GPS zones for active learning at the world's most innovative sports facilities at SDU
• Visit www.atlex.dk for more information on the concept
UX designer
PlayAlive

2017-01 - 2018-01

Conducting qualitative design studies at selected schools and institutions for PlayAlive A/S


Responsibilities and tasks:
• Product maturation of an interactive wall and a new tablet/smartphone app targeted children and people with physical and cognitive disorder
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Anders Hjort Carl Nielsens Kvarter 39. 2.tv 5000 Odense C andershjort85@hotmail.com +45 20 23 44 33

• Created a pain catalogue to stakeholders
• Research and needs analysis (collection and processing of qualitative data)
• Observation, 15 semi-structured interviews, flow mapping and user journey
• Idea catalogue and concept development
• Ideation and development workshops with brainstorming, scenario and mockup development
• Clickable prototype development of UX design (in Adobe XD)
o Test approach: think-high tests / heuristic evaluation
o See my clickable tablet prototype here: https://xd.adobe.com/view/54da2622-977e-
4799-9bcd-b922173407df
Result
• Evaluation report: impact measurement is done with user scenario cases + final user story handed
over to the IT company PlayAlive ApS.
Sports Manager
KanalSport Divisionen

2016-01 - 2017-01

FC Svendborg
As a part time sports manager my main focus were to operationalize and develop our sporting
organizational visions and strategies for FC Svendborg (football club)

Responsibilities:
• Planning and executing vision and strategy
• Design set of values
• Budget responsible for transferring activities
• Recruiting, hiring and firing staff: from footballers, trainers to health personnel


3
Anders Hjort Carl Nielsens Kvarter 39. 2.tv 5000 Odense C andershjort85@hotmail.com +45 20 23 44 33
Author
The University of Southern Denmark

2017-01 - 2017-01

international Game-Based Learning paper, The University of Southern Denmark
International gamification article (8000 words) and presentation as lead author of the "Game-Based
Learning" conference in Austria 5-6. October 2017 entitled "Introducing Player-Driven Video Analysis to Enhance Reflective Soccer Practice".

Result:
• The article has been selected for publication as an international academic paper in the International Journal of Game-Based Learning 2018.
• Find the article ("abstract" available) by searching on my name via this link: http://www.igi-
global.com/ijgbl
Self-employed
Self-employed

2014-01 - 2016-01

Kin-cone was a sport tech entrepreneurial company based on human values, technology and business. Kin-cone is closed down due to lack of venture capital

Responsibilities and tasks:
• Business case development: Operation and development of the start-up
• Describe and implement business plan (including establishment and operating budget)
• Ideation and development workshops and 20 interviews across players and coaches
• Pretotype development and user testing on coaches, youth and senior players
• Pitch for investors, suppliers and customers: Presentation in football clubs throughout DK

Result
• In 2016, Kin-cone was named by the IDEA Entrepreneurship Center as a potential growth
company in relation to the Danish Business Authority among 50 business ideas.
• http://pro-programmet.dk/portfolio-items/kin/
• Kin-cone reached previous agreements for DKK 200,000 e.g. among 3 Danish "Superliga" clubs
UX & Design Research Ass
Southern Denmark & the IT-company

2015-01 - 2016-01

University of Southern Denmark & the IT-company "E4T"
Qualitative design research studies at FCK's youth football academy "School of Excellence" and FC
Nordsjællands youth football academy in collaboration with the IT company Eye4TALENT (cloud and web-based talent development platform)


Responsibilities and tasks:
• Method, theory and user-involved design activities: Responsible for implementation of design and science in the design research project
• Baseline (examine characteristics in the environment before platform intervention): Observation,
semi-structured interviews, focus group interviews, quantitative questionnaire
• Ideation workshops with coaches and players (prepare design proposals)
• User test (intervention): Mobile app and website tested (heuristic analysis)
• Evaluation: Design and scientific reporting (submission of user story)

Result:
• Article published as lead researcher and author:
https://www.sdu.dk/da/om_sdu/institutter_centre/iob_idraet_og_biomekanik/forskning/forskningsenhede
r/learning+and+talent+in+sport/forskningsprojekter/projekt+eye4talent+playeruniverse
• Solid recommendation regarding UX and the further product development of the platform based
on achieved development results. Including attention points about learning approaches
Research Assistant
University of Southern Denmark

2014-01 - 2015-01

Teacher and concept developer within design, movement and sport in the research unit Lets (Learning and Talent in Sport)

Responsibilities and tasks:
• Exemplary model in teaching: on sports and design processes as combination
• Guidance: of undergraduate and graduate students in the fields of design and innovation
• Concept development: Tomorrow's interaction design linked to physical activity
• Academic report writing: The potential of technology design at campus, SDU

Result
• Inspired students to start business via design and sport. Extension and experience in implementing scientific methods, theories and techniques within UX. I co-authored a design
journal "Design for movement" on: http://www.designformovement.dk/pages/about-us/


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Anders Hjort Carl Nielsens Kvarter 39. 2.tv 5000 Odense C andershjort85@hotmail.com +45 20 23 44 33

Koulutus

Syddansk Universitet
Syddansk Universitet

2024-04 - 2024-04

Syddansk Universitet
Syddansk Universitet

2020-05 - 2017-01

D. M.
Institut for Idræt og Biomekanik

2020-05 - 2017-01

School of Excellence
School of Excellence

2020-05 - 2016-01

Syddansk Universitet & University College Lillebælt
Syddansk Universitet & University College Lillebælt

2020-05 - 2016-01

School of Excellence
School of Excellence

2020-05 - 2016-01

Aarhus IT University
Aarhus IT University

2020-05 - 2014-01

Bachelor in Media Science
University of Southern Denmark

2020-05 - 2011-01

Ota yhteyttä konsulttiin

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