![Kokenut Unity-kehittäjä Vantaa, Finland](https://res.cloudinary.com/https-onsiter-com/image/upload/v1635752404/iviamv91yoleb9otauz5.png)
Might be available
(Updated 2021-09-26)Kokenut Unity-kehittäjä
Vantaa, Finland
Native Finnish, Intermediate English
- 5-vuotta kokemusta Unity-kehityksestä
- 5-vuotta kokemusta C#-kehityksestä
- 8-vuotta kokemusta C-kehityksestä
Skills (25)
Unity
MOBILE GAMES
Unity 3D
Subversion
ActionScript
SOFTWARE ENGINEER
SVN
680x0 ASM
C#
C
OPEN SOURCE
Level Editor
Multiplayer
VR
C++
VIRTUAL REALITY
UI DESIGN
THREADING
AR
Multithreaded
Nintendo DS
Xcode
PHP
Perl
JavaScript
Summary
Former game programmer who has also programmed a
Gameboy emulator, a macro assembler and other tools,
editors and utilities and non-game apps like two 3D
maps. Now making 2D/3D apps using Unity 3D and C#.
I've used ANSI C89, C# and Unity 3D in my recent
projects.
Professional Experience
1991-06 - Present
Responsibilities: For Amiga: software 3D renderers
and intros and demos, a Gameboy emulator ("Wzonka- Lad"), simple puzzle games, etc., all in 680x0 ASM. For
Linux: tools, a multiplatform macro assembler ("WLA DX"), Rumor Engine - an adaptive AI based on rumors,
etc. For Nintendo DS: a multiplayer aeroplane game
("Explosion of an Aeroplane"), RFC-1951 data
compressor/decompressor, in C & ARM ASM. For PSP: a
3D Tetris clone, in C. I've also made small programming
gigs to Init Lab/HUT, Rovio Mobile Ltd., Red Lynx and Casual Continent Ltd.
PROJECT
2019-05 - Present
related to self driving car software, Unity 3D and C#.
Programmed various 3D AR/VR/MR (iOS, Android, HoloLens 1 & 2, Oculus Quest 1 & 2) applications for various industrial customers (and internal showcases)
using Unity 3D + JavaScript.
2015-09 - 2017-04
Contract work to Cool Surf Club Oy, programming of Catmania (social networking app, Unity 3D, iOS + Android).
2015-09 - 2015-11
2009-02 - 2014-09
35+ Flash (ActionScript 3) 2D physics games with my
friend Jyri Luukkonen who took care of audio, some
graphics and some design. For some games I wrote an
in-game level editor and a level sharing system using
PHP + MySQL. Later (re)coded Perfect Balance
Collection, Imperfect Balance Collection and Wizard of Blox Collection using Unity and C#.
CV |
2013-01 - 2013-08
platform multiplayer 2.5D dogfight game with level
editor and level sharing (Unity 3D, iOS + Android + Win32 + macOS + Linux + Ouya) "Multispace". Had
briefly a mobile games company in Estonia with my
friend Markus Eräpolku.
2008-03 - 2010-09
Playstation 3 game called "Kung-Fu Live" (Gamebryo, C++). Wrote a multithreaded task scheduler, lots of
(ASM) Cell SPU and PPU Altivec optimizations, graphics
rendering optimizations, etc.
2006-08 - 2008-02
"Darkest Fear 2 & 3", and "Need for Speed: Carbon 2D",
plus lead programmer in one Nintendo DS + Win32 + Linux + J2ME game called "Totomi". Maintainer of code
pool for the programmers, helping hand / prototype / engine programmer in five other projects. Briefly used
JSR-184, C# and C++.
2005-04 - 2006-08
"War Diary: Burma" and "War Diary: Crusader", wrote
the optimized 2D backbuffer tile drawing engine that
almost every 2D/2.5D Rovio J2ME game used later. Also
wrote a trigger system, and A* AI that were used in many games as well.
CV |
2004-03 - 2005-03
project "m-LOMA" where I programmed e.g. a
distributed PVS calculator, and a server and a 3D map
viewer client (OpenGL, OpenGL ES 1, SDL). Clients for Win32 + Linux + OSX + WinCE could be compiled from the same C source tree.
2003-06 - 2004-02
project "Tellmaris". Programmed e.g. a 2D/3D map data
preprocessor (tessellation ), and a 3D map viewer
client with support for GPS. OpenGL, OpenGL ES 1,
SDL. The client could be compiled for Linux + Win32 + WinCE from the same C source tree.
2002-06 - 2003-07
For example, ported the company's CAD software to Linux from Solaris.
2000-12 - 2002-05
Computer sysadmin tasks, and PHP/MySQL
programming.
1999-06 - 2001-02
studying. OpenGL and VRML, C.
CV |
1998-06 - 1999-05
Academic Background
1996-01 - 2003-01
Certifications
2016-05